PICKUP BASKETBALL

GameFlo Studios‬

Build your Squad. Guard Up. Get Buckets.

There's been a call for streetballers from all over the world to play in a tournament like none other. Welcome to PICKUP Basketball, a card game that allows for multiple ways to play -all with one deck!

  • Build your team from a pool of 40+ unique players  

  • Set your matchups to take advantage of your opponent’s weaknesses on the court.

  • Shoot your shot - roll the dice to score.

It's up to you to build a winning strategy and claim PICKUP Basketball glory!

  • Ages: 8+ (for all versions)
  • Play Time: PICKUP Party ~20 Minutes
  • Play Time: PICKUP Starter ~15 Minutes
  • Play Time: PICKUP Classic ~30 Minutes

Select from 3 unique PICKUP Game Modes:

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Game Mode

PICKUP Party

Guard up, Get buckets

There's been a call for streetballers from all over the world to play in a 3 on 3 basketball tournament like none other. Welcome to PICKUP Basketball, a card game that puts you in the roles of GM, coach, and player.

2-6 PLAYERS

20 MINUTES
PLAY TIME

AGES 8+

Overview

  • Each player starts with 3 cards on their team. The remaining cards become a draw pile. Reserve space on the table for a discard pile.
  • Each turn, Players can either shoot with a Player card or add a card from the draw pile to their team
  • Roll the dice to shoot. If the roll matches one of the shooter’s Shot Zones, then the shot counts and the defender is sent to the discard pile. But be careful, if the shot misses, then the shooter is sent to the discard pile.
  • For made shots, subtract the shooter’s OFFENSE from the defender’s DEFENSE to calculate the points score
  • If a player runs out of Player cards on their team, their score resets to zero and they draw 3 cards from the draw pile
  • First to 14 Points wins

Setup

  • Remove the Rookie (6), Veteran (4), and Front Office Deal (6) cards from the deck - you don’t need them for this version of this game
  • Shuffle the remaining cards and either deal out 3 to each player or have players take turns drafting player cards to their team until each player has 3 cards.
  • Place the Court Token in the middle of the table and each player chooses one card to place on the court (face up)
  • Each player rolls two dice - the player with the highest roll goes first.
Game Mode

PICKUP STARTER

Run the court

A head-to-head quick game you can play with your PICKUP deck! Make a team from a universe of 40+ unique players. Take turns shooting on the 3v3 court and claim PICKUP glory!

2 PLAYERS

15 MINUTES
PLAY TIME

AGES 8+

Overview

  • Teams go back and forth shooting with their team of 3 players.
  • Game ends when there are no more players left on the court or until one team has guaranteed scoring the most points. 
  • We recommend playing a best-of-three or playing through the entire deck by letting each team randomly pick 3 new player cards.
  • If the game ends in a tie score, restart by picking new teams.
  • Special Abilities are listed at the bottom of the player card. You can play without special abilities or with them. We recommend beginning by not playing with special abilities and then add them into the gameplay so you get a better feel for how and when to use them. 
  • For special abilities that require a “Lineup”, use the deck of player cards as a shared Lineup.

Setup

  • Pull out the Rookies, Veterans, and Front Office Deal cards and put them to the side. You don’t need them for this game.
  • Shuffle the deck of player cards and use it as a shared Lineup.
  • Each team randomly selects three cards from the Lineup. You can look at your cards once you select them.
  • Both teams place their cards face down on the 3v3 court, using the Center Court Token (or any object) to signify the center court position.
  • Flip your cards over and look at the matchups on the court. You can not move your cards into a different court position.
  • Each player rolls the dice - the player with the higher roll goes first. If there is a tie, roll again.
  • Bump fists with your opponent and wish each other good luck!
Game Mode

PICKUP Classic

Build your Squad

There's been a call for streetballers from all over the world to play in a 3 on 3 basketball tournament like none other. Welcome to PICKUP Basketball, a card game that puts you in the roles of GM, coach, and player.

2 PLAYERS

30 MINUTES
PLAY TIME

AGES 10+

Overview

  • Score 40 points to win
  • Each team starts with 5 cards - (3) Rookies and (2) Veterans. This is your Lineup (Personal Deck).
  • The teams use a common Trade Deck made of unique players to improve their roster. The top five cards from the trade deck  are turned face up and used as a shared Trade Block. You can add a player from the Trade Block to your team by trading in your Player Cards on the court. The players you trade in and the player you add goes straight to your Bench.
  • Draw 3 cards from your lineup to start your turn. Whenever your Lineup (personal deck) is out of cards, shuffle your Bench and it will become your new Lineup. This way, you can use all of the new players you picked up from the Trade Block.
  • You can choose to end your turn by choosing a player to shoot with and roll the dice. If the roll matches one of the shooter’s Shot Zones, then the shot counts and the defender is sent to the Bench. But be careful, if the shot misses, then the shooter is sent to the Bench.
  • Speak Up - In PickUp, we encourage you to say all the actions you’re taking (trading, shooting, etc.) out loud so that your opponent knows what’s happening.

Setup

  • Shuffle the Trade Deck, draw the top five cards and place them face up to create the Trade Block.
  • Place a stack of 6 Front Office Deal Cards face up on the table. Leave space next to it for the Retirement Pool.
  • Each player creates a Lineup (Personal Deck) of 3 Rookies and 2 Veterans, shuffles it, and places it face down in front of them. Leave space next to these for your Bench (Discard Pile).
  • Place a Center Court Token on the table to indicate the center position of your court.
  • Each player rolls the dice - the player with the higher roll goes first. If there is a tie, roll again.
  • Bump fists with your opponent and wish each other good luck!
Game Mode

PICKUP Classic

Guard up,
Get buckets

There's been a call for streetballers from all over the world to play in a 3 on 3 basketball tournament like none other. Welcome to PICKUP Basketball, a card game that puts you in the roles of GM, coach, and player. Learn More >

PICKUP Classic

Overview

  • Score 40 points to win
  • Each team starts with 5 cards - (3) Rookies and (2) Veterans. This is your Lineup (Personal Deck).
  • The teams use a common Trade Deck made of unique players to improve their roster. The top five cards from the trade deck  are turned face up and used as a shared Trade Block. You can add a player from the Trade Block to your team by trading in your Player Cards on the court. The players you trade in and the player you add goes straight to your Bench.
  • Draw 3 cards from your lineup to start your turn. Whenever your Lineup (personal deck) is out of cards, shuffle your Bench and it will become your new Lineup. This way, you can use all of the new players you picked up from the Trade Block.
  • You can choose to end your turn by choosing a player to shoot with and roll the dice. If the roll matches one of the shooter’s Shot Zones, then the shot counts and the defender is sent to the Bench. But be careful, if the shot misses, then the shooter is sent to the Bench.
  • Speak Up - In PickUp, we encourage you to say all the actions you’re taking (trading, shooting, etc.) out loud so that your opponent knows what’s happening.

Setup

  • Shuffle the Trade Deck, draw the top five cards and place them face up to create the Trade Block.
  • Place a stack of 6 Front Office Deal Cards face up on the table. Leave space next to it for the Retirement Pool.
  • Each player creates a Lineup (Personal Deck) of 3 Rookies and 2 Veterans, shuffles it, and places it face down in front of them. Leave space next to these for your Bench (Discard Pile).
  • Place a Center Court Token on the table to indicate the center position of your court.
  • Each player rolls the dice - the player with the higher roll goes first. If there is a tie, roll again.
  • Bump fists with your opponent and wish each other good luck!

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